Visual Improvements to A Bumpy VN
I’ve been wanting to try shaders, and so I added them here. The sky and ball now have shaders for light and shadow, respectively. It makes a pretty big difference even though they are very simple shaders.
I also figured out how to properly resize the font, so it looks better. And I made the dialog box fit inside the window and have rounded corners.
I want to add a shader to the grass to add some texture, but all the grass shader examples I can find are too ambitious for me for now. I’ll probably just end up bump mapping the grass with the shader, but we’ll see.
I do want to work more on the script and enable choices, so that’s probably on its way sooner or later.
Get A Bumpy Visual Novel
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