Visual Improvements to A Bumpy VN

I’ve been wanting to try shaders, and so I added them here. The sky and ball now have shaders for light and shadow, respectively. It makes a pretty big difference even though they are very simple shaders.

I also figured out how to properly resize the font, so it looks better. And I made the dialog box fit inside the window and have rounded corners.

I want to add a shader to the grass to add some texture, but all the grass shader examples I can find are too ambitious for me for now. I’ll probably just end up bump mapping the grass with the shader, but we’ll see.

I do want to work more on the script and enable choices, so that’s probably on its way sooner or later.

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Jan 10, 2022 381 kB
Jan 10, 2022

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